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battle terms
Knockout
A Warrior falls, is knocked down or blown out of the Arena / airstream.
Pin
A Warrior gets stuck or hangs in the Arena. Knock him loose and combat continues.
Double-pin
A Warrior is pinned twice in the same match. Counts as a Knockout.
Double-out
Both Warriors knocked out at the same time. Counts as one pin for each. Drop them both back into the airstream on the count of three and continue to battle.

Series Combat

Verticon series combat understand warrior markings

A series of matches. After each knockout, the winning Warrior can disarm (remove weapons from) the loser. When a Warrior is knocked out and his last weapon is removed, he is eliminated —out of the game — and the next Warrior from his army takes his place against the winner. When your opponent's last Warrior is eliminated, you win!

Preparation

  1. Place all Warriors in the game box (or a bag, hat, etc.). Without looking, players take turns drawing out Warriors one at a time, until each has an equal number for his army. Players then take turns selecting the weapons they want for their Warriors until they are evenly divided. (You can build your armies ahead of time by picking up extra Warrior Packs).
  2. Arm all Warriors in each army according to their ARM ratings. The color of at least one of a Warrior's weapons must match his Ability Color for Abilities to work. Once weapons are fixed and combat begins, weapons cannot be changed.
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