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battle terms
Knockout
A Warrior falls, is knocked down or blown out of the Arena / airstream.
Pin
A Warrior gets stuck or hangs in the Arena. Knock him loose and combat continues.
Double-pin
A Warrior is pinned twice in the same match. Counts as a Knockout.
Double-out
Both Warriors knocked out at the same time. Counts as one pin for each. Drop them both back into the airstream on the count of three and continue to battle.

Series Combat

Verticon series combat understand warrior markings

A series of matches. After each knockout, the winning Warrior can disarm (remove weapons from) the loser. When a Warrior is knocked out and his last weapon is removed, he is eliminated out of the game and the next Warrior from his army takes his place against the winner. When your opponent's last Warrior is eliminated, you win!

How to Play

  1. With power turned off, place the first 2 Warriors in the Arena.
  2. Switch on — the battle begins!
  3. After one Warrior is knocked out, the winning Warrior gets to disarm him according to the winner's Disarm Rating. Abilities can affect disarming.
  4. Set aside removed weapons. They cannot be used again in this game.
  5. When a Warrior's last weapon is removed, he is eliminated. The loser chooses his next Warrior to fight against the same winner.
  6. The winner is the player who still has at least one Warrior left when all his opponent's Warriors have been eliminated.
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