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battle terms
Knockout
A Warrior falls, is knocked down or blown out of the Arena / airstream.
Pin
A Warrior gets stuck or hangs in the Arena. Knock him loose and combat continues.
Double-pin
A Warrior is pinned twice in the same match. Counts as a Knockout.
Double-out
Both Warriors knocked out at the same time. Counts as one pin for each. Drop them both back into the airstream on the count of three and continue to battle.

Team Combat

Verticon team combat the team combat map

The Team Combat Attachment comes equipped with Launchers, Storm Levers and Weapon Racks. With added strategy and the Verticon Map, players build armies and compete for control of territories. The player who earns the most territory points wins!

Team Combat Army Size

  1. Choose a number of Warriors equal to the Team Combat Number on the territory. Note: If players have fewer Warriors than are required to play in a territory, they use the number of Warriors they have remaining.
  2. After one Warrior is knocked out, the player releases another Warrior from a launcher to replace it. Only two Warriors can be in the air at one time. If one Warrior is alone in the air and falls out before his opponent is released, put him back in the airstream. A Warrior cannot lose by knocking out himself.
  3. The winning Warrior can disarm any one of his opponent's Warriors from that battle. When a Warrior's last weapon is removed, he is Eliminated.
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